401
Elemental Defense I ELEMDEF1
DURATION: 1 min/level
+5 to Physical DS
+5 to Spirit wardings
-5 vs Elemental Attacks
NOTE:
This spell affords some minor protection from all attack types.
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402
Presence PRESENCE
DURATION: Immediate
When cast on a person, this spell allows the target to detect any hidden or invisible people or creatures in the
same room.
NOTE:
Detecting a hidden or invisible character simply reveals that they are present. The exact location of the hidden
or invisible character is not disclosed, therefore they remain hidden or invisible and the target character cannot
direct actions against them.
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403
Picking Enhancement PKENHANCE
DURATION: 1 min (Not cumulative)
+10, +1 per level of the caster to the caster's lockpicking skill.
+5, +1 per 2 levels of the caster to another target's lockpicking skill.
NOTE:
This spell enhances the lockpicking ability of the target character. When used upon the caster, the spell has greater
potency than when cast upon another character. Disarm skill is not enhanced by this spell.
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404
Disarm Enhancement DSENHANCE
DURATION: 1 min (Not cumulative)
+10, +1 per level of the caster to the caster's disarm skill.
+5, +1 per 2 levels of the caster to another target's disarm skill.
NOTE:
This spell enhances the trap disarming ability of the target character. When used upon the caster, the spell has
greater potency than when cast upon another character. Lockpicking skill is not enhanced by this spell.
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405
Elemental Detection ELEMDETECT
DURATION: Immediate
When cast on a person or creature, this spell will reveal the nature of any spells that may currently be in effect.
When cast on an object, this spell will reveal the exact nature of any spell that may be stored in an object, such
as a wand, or in the case of an enchanted weapon or armor, will reveal the plus of the object, or will indicate
other special abilities of the object.
NOTE:
The amount of information provided by this spell is directly related to the level of the caster. The caster will
not be able to identify spells of a higher level than his/her own level. As the caster advances in
level, more information regarding the nature of magical items will be revealed, including the number of charges
in an item, the exact plus of weapons and armor, and other special qualities of items. Some magicks are so potent
or complicated as to be resistant to this spell.
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406
Elemental Defense II ELEMDEF2
DURATION: 1 min/level
+10 to Physical DS
+10 to spirit warding
-10 vs Elemental Attacks
NOTE:
This spell affords some moderate protection from all attack types.
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407
Unlock UNLOCK
DURATION: Immediate
Causes closed and/or locked containers or doors to pop open.
NOTE:
The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt
to cast this spell has a chance to set off any trap that may be a part of the locking device. This spell is not
enhanced by the use of Picking Enhancement.
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408
Disarm DISARM
DURATION: Immediate
Causes a trap on a container or door to be disarmed.
NOTE:
The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt
to cast this spell may set off any resident traps. A successful cast on a trapped mechanism will provide positive
indication that a trap has been disarmed, but a successful cast on a mechanism free of traps, or a failed cast
will not necessarily reveal the presence of or lack of a trap.
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409
Elemental Blast ELEMBLAST
DURATION: Immediate
This spell is an attack against the target using pure elemental power.
NOTE:
The target character or creature that fails a spirit warding is subjected to a crushing injury. The severity of
the injury is based on the degree of the spirit warding failure, and the difference in levels between the caster
and the target.
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410
Elemental Wave ELEMWAVE
DURATION: Immediate
This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down
all characters and creatures in the area.
NOTE:
The wave moves outward from the caster and the caster has some limited control over the direction that the wave
moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall
prone.
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411
Elemental Blade ELEMBLADE
DURATION: 4 strikes/level
This spell adds a magical +20 to the AS of a weapon and provides that weapon with the ability to inflict intermittent
blasts of special types of damage.
NOTE:
The weapon that this spell is to be cast upon must be free of any other magical or holy enchantments. The exact
nature of the special damage imparted by the weapon will vary from one caster to another. Some will find that the
spell imparts blasts of heat, others will impart blasts of cold, and others will impart blasts of electricity.
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412
Weapon Deflection WPDEFLECT
DURATION: 10 sec/level
This spell causes the target to suffer a -25 AS penalty.
NOTE:
This spell is subject to a Spirit Warding Roll.
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413
Elemental Saturation ELEMSAT
DURATION: 10 sec/level
This spell causes the target to suffer a -25 penalty to all Spirit Warding.
NOTE:
This spell is subject to a Spirit Warding at normal modifications.
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414
Elemental Defense III ELEMDEF3
DURATION: 1 min/level
+25 to Physical DS
+25 to Spirit Wardings
-25 vs Elemental Attacks
NOTE:
This spell affords powerful protection from all attack types.
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415
Elemental Strike ELEMSTRIKE
DURATION: Immediate
This spell is a powerful attack against the target using pure elemental power.
NOTE:
A Spirit Warding applies to this spell.
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416
Piercing Gaze PIERCEGAZE
DURATION: Immediate
This spell allows the caster to see into, behind or under containers of all types.
NOTE:
Many containers carry natural resistance to the power of this spell based on the material used in the construction
of the container.
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417
Elemental Dispel ELEMDISPEL
DURATION: Immediate
When cast on a character or creature, this spell will have one of the following effects:
Cause the target to lose any prepared spell, along with the appropriate number of mana points for that spell.
Cause a magical effect in force on the target to be canceled.
Cause the target to lose part or all of their Mana Points.
When cast on an item, this spell has a chance to drain charges, dispel any stored spells, remove part or all of
an enchantment, or remove some other special quality.
NOTE:
The effect of casting on a character or creature is in order of precedent stated. The chance of failure depends
on the level of the caster and the level and type of stored spell or enchantment.
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418
Mana Focus MANAFOCUS
DURATION: 1 min/lvl (Not cumulative)
This spell allows the caster to temporarily gather the local elemental forces, creating a small Mana Focus.
NOTE:
When handling raw elemental power, there is always a chance of failure, and a chance that the power will break
free from control with chaotic results.
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419
Mass Elemental Defense MASSEDEF
DURATION: 1 min/level
+25 to Physical DS
+25 to Spirit Wardings
-25 vs Elemental Attacks
To all characters joined to the caster.
NOTE:
If cast on a target other than him/herself, this spell operates as a normal defense spell, and will not radiate
effects to characters joined to that target.
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420
Magic Item Creation MAGICITEM
DURATION: Permanent
This spell allows the caster to imbue any known spell of a lesser level into a specially prepared object.
NOTE:
This spell allows for the creation of Wands, Staves, Rings, etc. Objects that are to receive the spell must be
specially prepared or forged under stringent conditions and the component objects are typically only available
from special merchants.
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425
Elemental Targeting ELEMTARG
DURATION: 30 sec/level
This spell provides a plus to the Attack Strength of 25, plus the number of Spell Ranks above 25 that the caster
knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.
430
Elemental Barrier ELEMBARR
DURATION: 30 sec/level
This spell provides a bonus in several areas listed below. That bonus is 30 plus the number of Spell Ranks above
30 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.
450
Minor Elemental Summon MNELEMENT
DURATION: Immediate
This spell allows the caster to transport to another location.
NOTE:
The caster, and any characters joined to him/her will be immediately transported to the nearest Mana Focus